![]() ![]() ![]() ![]() I guess it really depends on the material costs, but if crafting is always going to have better loot for your character than the drops you get (which presumably will have a much smaller chance at being a smart drop), it will kinda take away from the looting of rares wont it?īear in mind that an item dropping as a "smart drop" means it will roll stats that are generally more useful to you. But having a 100% chance of "smart drop" from crafting almost seems like overkill. This will make crafting much much better. There will be new items and recipes introduced for you to acquire in game. Loot 2.0 will not alter any existing items or recipes that you currently have (what you have now will become "legacy" items after the patch). Good observation! So will loot 2.0 update the legendary recipes my blacksmith already knows, or will it require me to obtain new ones? They will continue to work this way in the pre-expansion patch. from how you stated it, this means that the archon recipes that are crafted will be geared towards the crafting class.Īrchon recipes are an exception to the rule, because they already have a basic stat guaranteed when crafting. This philosophy does extend to set items that have class-specific features. I originally meant items that were only usable by a particular class, but I asked for some clarification from the design team as your question hadn't occurred to me. By class specific do you mean items that are only equippable by that class, or items that were designed for that class as well? So, Dexterity for Nat's, Strength for Immortal King's, and so forth. Set items that are clearly designed for a particular class, such as Natalya's Reflection for example, will only roll the primary stat associated with that class. ![]()
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